DOS |
Windows |
DirectX |
OpenGL |
Anime.zip | An animated stickman program using basic pcx loading and buffers |
Fire.zip | A fire demo displaying a "stove-top" like blue flame |
Scroller2.zip | Scrolling background using the arrow keys using a map location recognition system |
Tileshow.zip | A basic map program using different tiles and transparency |
MCGA.txt | My MCGA graphics library (320x200x8) |
VESA.txt | My VESA graphics library (640x480x8) |
Wincube.zip | A 3D cube constructed without the aid of a 3D API | |
Wincube2.zip | Same cube, but this time spinning without a 3D API | |
Winpoly.zip | A random polygon screensaver written in the Windows API with the standard GDI |
Room.zip | A 2D map loading program including the ability to walk around using the arrow keys | |
Disco.zip | The room program from above, but this time with a disco-style floor with constantly shifting colors. | |
Shooter2.zip | My first (almost) full game including a loading screen, high scores, lives/shields, enemies, difficulty levels and other cool features. | |
Demo1_0.zip | The first released demo of my Final Fantasy style RPG, Project Dewdrop. For the most current released info, head over to that page | |
ttw.zip | The Tim Time Waster, a clone of the everlasting game Breakout, named for a Breakout-addicted friend of mine. | |
pathing.zip | A short demo that contains a simple algorithm to have a point encircle the halo of an object, instead of smacking into it. |
Rotating.zip | Rotating 3D colored, smooth shaded polygons | |
Sphere.zip | A rotating, color shiftable sphere. For info on the equations for this sphere, see the GameMath section | |
GLmissile.zip | OpenGL 3D rendered missile. Check out the included readme file for instructions on how to use various features I've added in |